Ouroboros

Ouroboros is a rogue-like dungeon crawler that was made for a third year game development class with a team of 5 people. 

The main gameplay loop is in 2 parts, the first being a long hallway in which the player kills enemies and collects xp and gold, the second part involves separate rooms in which the player can complete puzzles for gold, heal, or spend their gold in the shop.

I worked on the world generation, the player, the Ui, and the shop.

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